Archetype's Exodus: An Exploration for the Hardcore Futurism Fanatic.

For a particular breed of science-fiction enthusiast, the revelation of Exodus stood as the most significant news from a recent gaming awards ceremony. Curiously, those very fans could have missed grasped its full implications during the initial showcase.

Exodus, the inaugural game from a recently established studio staffed with ex- talent from a renowned RPG developer, was first announced a couple of years prior. At the latest event, the development team provided an targeted release window of 2027, accompanied by a action-packed trailer. Ahead of this showcase, the studio's leadership detailed some of the authentic scientific concepts that serve as the basis for the game's universe: time dilation, genetic alteration, and interstellar colonization. These are all suitably dense ideas, which are particularly difficult to express in a brief, showy trailer.

“I would have preferred some of those intriguing and new ideas were shown in the trailer. My takeaway was ‘standard man in space,’” wrote one viewer. Another responded, “My impression was ‘this is like a well-known space opera RPG at home.’” Reactions in community spaces were equally varied.

The trailer's strategy undoubtedly makes sense from a business standpoint. When striving to make an impact during a marathon deluge of game announcements, what has broader appeal: A team debating the intricacies of relativity? Or enormous robots combusting while additional war machines shoot energy beams from their faces? However, in choosing spectacle, the developers omitted to include the subtler elements that make Exodus one of the more intriguing concept-driven games coming soon. Let's delve deeper.


The Celestial Conundrum

Does Exodus include aliens? Yes. The answer is nuanced. Consider that scene near the beginning of the trailer, depicting a bipedal figure with metallic skin and metal components integrated into their flesh. That was surely an alien, yes? Ultimately hinges on your perspective regarding one of the game's central philosophical questions: If you applied gradual replacement logic to the human biology, is what is left still a human being?

“We want the Celestials... for a player not intending to spend considerable amounts of time into studying the backstory, to still comprehend the basic premise that they're evolved humans, understand that they’re an antagonist you have to deal with... But also, at the end of the day, make sure it's fun and that they're impressive and that they play well to encounter,” explained the studio's lead executive.

Understanding how these otherworldly beings aren't by definition aliens requires grappling with enormous expanses of both the galaxy and temporal progression. Time dilation — the scientific principle that time moves slower for faster-moving objects — is an fundamental scientific basis of Exodus’ narrative setting. Here are the basics: Humanity evacuates a desiccated Earth in the 23rd century for a distant corner of the Milky Way. Due to time dilation, some human colonists arrive ages before others. Those pioneers extensively engineered their genetic sequences and assumed the “Celestial” moniker.

“There’s multiple tiers of evolution. The people who arrived at the Centauri cluster first... had tens of thousands of years of evolution into the Celestials... They really see unaltered humans as essentially backwards, beneath them, not really suitable for the higher tiers of society,” stated the game's narrative director.

Exodus is set roughly 40,000 years in the future. Consider that timeframe — that's effectively all of recorded human history repeated ten times over. Now contemplate what humans would evolve into if they spent ten entire human histories mastering the boundaries of biological science. You would absolutely not perceive the end product as human. You might even believe you're seeing an alien. The scariest branch of Celestial, known as the Mara-Yama, can take diverse forms. Some possess fangs and blades and stand enormously tall. Others are covered in chitinous shells. According to companion lore, when Mara-Yama travel between stars, their physical forms can degenerate into little more than a collection of organs attached to a head.


Building a Sci-Fi Canon

Between the pyrotechnics, lasers, and war beasts, you might have noticed snippets of seemingly magical technology in the trailer. The protagonist, Jun Aslan, operates a shiny machine that produces a purple glow. A spaceship jets into a portal and vanishes at relativistic velocity. This all seems outside human achievement, the kind of tech linked to a Kardashev Scale-topping civilization. Yet, these are further examples of concepts that look alien but are ultimately derived in humanity's own evolution.

Beyond the core development team, the Exodus canon is being expanded by what the narrative lead called a duo of “literary legends.” One celebrated author has already published a lengthy novel set in the universe, with another planned, while another award-winning writer has written a series of short stories. Incorporating such established science-fiction talent into the world years before the game's release has allowed the studio to develop a dense fictional universe as a backdrop for the game.

“It was really a joint venture. We had set some foundations, and working with him, he would have ideas... and we would work to see how they all fit together... With someone as established, you don't want to handcuff him. You want to give him latitude,” the narrative director said of the collaboration.

One interesting scene shows Jun seemingly manipulate the ground beneath him, creating stone into a temporary bridge. This material, called livestone, reacts to neural commands from Celestials or a specific human subclass — descendants of later human arrivals who were allowed limited technologies by the Celestials. Since Jun shows this ability, one might wonder about his origins.

“Jun's not exactly a Uranic human... Jun is sort of a hacked version, for want of a better term,” clarified the writer, stating that the ability to interact with Celestial technology is a “key part of the game.”

The immense scale of the Exodus setting — both in physical space and the timeline — means there is abundant room for various stories to be told, using the same core lore without causing interference.


Stories Within the Void

Although Exodus has been in development for a couple of years and won't arrive, several stories have already begun to be told within its universe. The first major novel delves into the connection between a Uranic human and a woman whose ship arrived an aeon later than planned, making Celestials totally alien to her experience. An episode of a streaming show recounts a heartbreaking story about a father searching for his daughter across star systems, with time dilation causing devastating effects on their family; by the time he finds her, she has lived many years.

The game itself is centered on “Jun’s story,” set on the planet Lidon — a world mostly abandoned by Celestials that has become a refuge. A corrupting influence known as “the Rot” has begun destroying everything, including essential life support systems, and Jun must master his unique powers to {find a solution|stop

Devin Robinson
Devin Robinson

A passionate Sicilian tour guide with over 10 years of experience in showcasing the island's hidden gems.